Tidewatch
Levels7
Repos1
Areas5
Need Review0
9 hours of areas against a 4 hour budget. 2 regions fit. Caching is the first that does not.
How a tide is predicted
0 of 2 cards
you are here
The public API
0 of 5 cards
lockedNeed: How a tide is predicted
Caching
0 of 1 cards
lockedNeed: How a tide is predicted
Rate limits
0 of 4 cards
lockedNeed: The public API
Running it
empty: no levels yet
lockedNeed: The public API, Caching
List View▼
| Area | Knowing it means | Hours | Status | Cards | Stale | Open Qs |
|---|---|---|---|---|---|---|
| How a tide is predicted | Explain what a height is measured from, and name the three numbers that define a constituent. | 2 | now | 0/2 | 0 | 0 |
| The public API | State what the tides route accepts, its limits, and what each refusal returns. | 2 | locked | 0/5 | 0 | 0 |
| Caching | Say how every cached prediction is invalidated without flushing anything. | 1 | locked | 0/1 | 0 | 0 |
| Rate limits | State the limit per plan and what a client is told when it is over. | 1 | locked | 0/4 | 0 | 0 |
| Running it | Deploy a change and roll it back, unaided. | 3 | locked | 0 | 0 | 1 |